What do commands in interaction types typically aim to do?

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Commands in interaction types are primarily focused on changing the state of the system. This means that when a command is issued, it performs an action that affects the data or configuration within the system, leading to a transition from one state to another. This action could involve creating, updating, or deleting resources or triggering processes that modify the system's behavior.

In this context, commands are distinct from queries, which are aimed at retrieving information without causing any changes to the system. While notifications and simplifications in communication protocols may play important roles in system interactions, the essence of a command lies in its capacity to induce a state change, making it clear that the primary objective is to alter the system state effectively. Understanding this distinction is essential in designing and implementing interactions in software systems, particularly when utilizing frameworks like MuleSoft that depend on clear communication between components.

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